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Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first ...
In 2020, at the height of the Covid pandemic, Guillaume Broche was like millions of others around the world."Bored in their job and wanting to do something different."Working for French gaming giant ...
Expedition 33” is a surprise hit made by a small team that’s being celebrated by even the president of France. Its creators ...
Clair Obscur Expedition 33’s director revealed that most of his team had never even made a game before dropping a 2025 GOTY contender.
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Eyewitness News (WEHT/WTVW) on MSN‘From the ashes’: Gaming industry layoffs give way to rising indie studiosSeveral years of layoffs in the gaming industry have been the cause of concern and uncertainty among many game developers, ...
Expedition 33 blew fans away, and now we're finding out why the studio initially opted not to pitch this idea to Ubisoft.
Is this intentional? With so much detail, do you think most players will notice this? Guillaume Broche: Yes. The game was intentionally designed to look like a painting because the way you see it ...
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop Clair Obscur: Expedition 33 would have taken "25 years" ...
Guillaume Broche, creative director and CEO of Expedition 33 developer ... to have any hope of pitching this kind of project,” he continued. Broche worked at Ubisoft before departing the company to ...
Guillaume Broche was like millions of others around the world. "Bored in their job and wanting to do something different." Working for French gaming giant Ubisoft at the time, he had an idea for ...
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