Rolling Stone recently spoke with the director of Metaphor ReFantazio, Katsura Hashino, about what sets the two projects apart and the work Atlus put into creating a fantasy allegory that he hopes ...
We asked Katsura Hashino, the director behind many great Atlus games to share his favorite moments and places from his most ...
Metaphor: ReFantazio boasts excellent gameplay, art design and combat, reminiscent of ATLUS titles, yet now a more ...
Katsura Hashino knows exactly what he wants when it comes to video games. The legendary game director, who is responsible for ...
Metaphor: ReFantazio arrived from the creators of Persona 3, 4, and 5 as a twisted take on a medieval fantasy, but it was ...
And so now, every single time the song changes in Metaphor: ReFantazio, I don’t think about composer Shoji Meguro. I think ...
Metaphor: ReFantazio, the newest game out of Japanese video game company Atlus’ Studio Zero, owes a lot to the Persona games ...
Long-time Persona director Katsura Hashino reckons working on the demon-hunting, high-schooling series is a little "easier" ...
Katsura Hashino is what you’d call a nervous guy. “It is every day for me,” he says. “I'm completely filled with anxiety.” A longtime designer of the role-playing video game series ...
Atlus' Metaphor: ReFantazio was initially inspired by classic fantasy like Lords of the Rings, but the developer "threw out" this research to focus on a more original world.
The legend Katsura Hashino has previously made classics like Maken X, Shin Megami Tensei III: Nocturne, Persona 3-5, Catherine and much more.
They're striking, they're satisfying, and—according to Persona series director Katsura Hashino—they kinda suck to make. In an ...