Spawn markers have a new optional MaxVerticalSpawnOffset field. It sets how far up and down the marker searches for a spawn ...
Chapter I: Out of the Breach introduces a new ability system built on Runestones. Collect them, then slot them into a Runebinder’s Lattice to shape how you fight. Avatars can now equip up to two ...
Added an Example_Vector_Offset_Constant biome that provides an example of how to build a constant-value random vector offset. Added two example biomes: Example_Vector_Offset_Gradient - uses vector ...
Chapter I: Out of the Breach is out now! Back in July we gave you a first look at the Goblins, the Goblin Breach, and Hytale's first handcrafted dungeon. Since that time, many of you have been playing ...
A huge thank you to PrestonR88 for the fixes, features, and polish they’ve brought to this update. Your community contributions make Hytale better for everyone!
Update 6 is here! Back in July, we said that Spectator mode, Hardcore, the Mod Browser, and Player Entity Collision tech were about three weeks away. All four are featured in this release, and they ...
Today, we want to shine a spotlight on our amazing community. While the team has been busy with Chapter 1, the community is having fun with WorldGen V2. What they’ve been creating speaks for itself!
Hello everyone, this is Simon, Game Director of Hytale and founder of Hypixel! Today, we are going to take a first look at Chapter 1 and everything around it. Since the Early Access launch, we've been ...
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