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Expedition 33 director Guillaume Broche was previously a brand development manager and narrative lead at Ubisoft, but left to ...
If there's one in-game area Clair Obscur: Expedition 33 players have had trouble with, it's the Gestral Beaches and their accompanying challenges – challenges Sandfall Interactive lead and game ...
Expedition 33 developer Sandfall Interactive was formed after the game's director was bored at his job at Ubisoft. He started ...
Expedition 33, about an attempt to free a Paris-like city from a disturbing ritual, has challenging turn-based combat and an ...
Expedition 33 blew fans away, and now we're finding out why the studio initially opted not to pitch this idea to Ubisoft.
JRPG darling Clair Obscur: Expedition 33 launched just two days after Bethesda shadow-dropped Oblivion Remastered, which ...
Expedition 33 nearly had undead and aliens until a full reboot turned it into a surreal Belle Époque nightmare.
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in their ...
Expedition 33 is set in Lumiere, a fictional world overshadowed by a huge monolith bearing a glowing numeral on its face.
Director Guillaume Brochu admitted that the undoubtedly successful Clair Obscur: Expedition 33 might not have been born if ...
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop ...
"This game was very different. The gameplay would have been similar, but the story was completely different. It was set in a steampunk Victorian England with zombies, aliens, and various things," ...