Spawn markers have a new optional MaxVerticalSpawnOffset field. It sets how far up and down the marker searches for a spawn ...
Chapter I: Out of the Breach introduces a new ability system built on Runestones. Collect them, then slot them into a Runebinder’s Lattice to shape how you fight. Avatars can now equip up to two ...
Added an Example_Vector_Offset_Constant biome that provides an example of how to build a constant-value random vector offset. Added two example biomes: Example_Vector_Offset_Gradient - uses vector ...
Chapter I: Out of the Breach is out now! Back in July we gave you a first look at the Goblins, the Goblin Breach, and Hytale's first handcrafted dungeon. Since that time, many of you have been playing ...
The moment has arrived, Hytale is releasing into Early Access today! When we reacquired Hytale last November and became an independent studio, we promised to launch without any delays, and we are ...
Today, we are going to take a first look at Chapter 1 and everything around it. Since the Early Access launch, we've been shipping weekly, but we've deliberately held new content back to focus on the ...
Switching avatar presets no longer drops you into offline mode until you restart the game. Joining a world hosted on Windows should no longer time out after 30 seconds just as you enter the world.
Browse community feature requests and see which ideas are gaining traction.
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